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Wednesday, 24 June 2009 |
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I have been working on many things in the last 6 weeks, so I think it is time for another progress update. In this update I will outline which components I have started and the progress, including LTrees, GPU map generation and the GUI. |
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Scale and 32-Bit Imprecision |
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Wednesday, 27 May 2009 |
 Over the last few months, I have made quite a few posts and answered a few questions about the issue of imprecision, and more importantly how I overcame it. So I have decided to write an article, so I can always link back to it. |
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Update On Progress (15 April) |
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Wednesday, 15 April 2009 |
 Again its been a while since the last update, and again, not due to any inactivity, but rather I've simply had too much to do. In this article, I'll just go over what I've implemented and what I'm still struggling with in the last 3-4 weeks. |
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Saturday, 21 March 2009 |
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Another article which will be split into several parts (I really must start finishing some of these off eh? :) I have begun implementing clouds based on distorted fBm and perlin noise, with some pretty good results ... |
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An Update on Progress .... |
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Monday, 23 February 2009 |
 I haven't been able to update the site for a few weeks, partly because I haven't got any one feature finished to show you, and partly because I have simply got so much to do. So here is an update on what I am currently working on ... |
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Friday, 02 January 2009 |
Well, here is the second part of the noise articles. In this article, I'll first post the 3d noise code which I have started to use to produce my 3D perlin heightmap textures, and then I'll post some functions for using the perlin noise The results can be used for a handful of things, including heightmaps, procedural textures and 3d textures (for skyboxes etc). |
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Cube to Sphere Terrain Projection |
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Wednesday, 17 December 2008 |
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Because a few people who read the blog/website have asked about how to convert a cube into a sphere when creating planets, I have decided to write this entry. |
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